AoeStats
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Four Lakes

503662910Analyzed
3v3 RM · 6d ago on Sep 1, 2026· 59m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
736
+14
🇧🇷 Sicilians · Brazil
703
+16
🇧🇾 Vikings · Belarus
629
+19
🇩🇪 Mongols · Germany
711
-17
🇩🇪 Vikings · Germany
710
-17
🇩🇪 Vietnamese · Germany
678
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,532 12:26 23:13 43:49 ⚔ Fish Boom FC into Scouts
18 1,100 10:50 21:49 46:08 ⚔ Fish Boom FC into Scouts
17 1,002 10:47 26:06 47:53 ⚔ M@A Rush
16 982 14:02 26:24 ⚔ Fish Boom into Archers
14 863 12:18 29:49 ⚔ Fish Boom into Archers
13 776 13:36 28:00 44:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,160 30,871 19,160 3,710 76,901 84,354
25,840 18,230 11,620 1,625 57,315 65,422
22,600 12,500 13,045 3,625 51,770 64,884
19,895 19,970 4,920 1,955 46,740 49,235
15,060 23,300 3,815 2,595 44,770 50,071
15,155 13,665 7,095 1,910 37,825 39,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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