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Team Islands

503662610Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 43m 13s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malay · Poland
775
+15
🇫🇷 Malians · France
732
+17
🇫🇷 Persians · France
761
-28
🇫🇷 Spanish · France
738
-31
Player eAPM Actions Feudal Castle Imperial Opening
Flobull Malians
22 953 14:56 21:56 ⛏ Fish Boom FC
MyR3alName Malay
17 740 12:07 19:08 31:42 ⛏ Fish Boom FC
D4RKCR3T1 Persians
14 586 13:24 17:59 ⛏ Fish Boom FC
9 378 16:27 28:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,600 17,525 5,645 2,300 38,070 42,366
10,075 11,405 6,020 1,500 29,000 35,411
8,455 8,785 2,370 3,065 22,675 26,817
11,055 6,805 2,275 2,350 22,485 32,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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