AoeStats
← Goeki

Yucatan

503662563Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
775
+11
🇹🇷 Tatars · Türkiye
732
+12
🇧🇩 Romans · Bangladesh
579
+19
🇹🇷 Gurjaras · Türkiye
550
+21
vs
🇩🇪 Saracens · Germany
664
-16
🇬🇷 Spanish · Greece
655
-16
🇸🇪 Mongols · Sweden
655
-16
🇬🇷 Bohemians · Greece
642
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 995 10:23 17:42 33:32 ⛏ Fast Castle
20 965 12:11 16:09 30:48 ⛏ Fast Castle
20 961 11:32 23:13 36:16 ⛏ Fast Castle
19 919 11:00 25:46 — ⛏ Fish Boom FC
19 911 11:57 16:39 36:25 ⛏ Fast Castle
19 895 11:58 23:11 41:41 ⚔ FC into Scouts
14 690 13:06 23:45 38:07 ⛏ Fast Castle
11 516 14:05 25:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,205 10,371 16,320 2,820 50,716 52,730
21,145 8,440 8,215 1,325 39,125 52,096
13,695 11,115 7,900 2,570 35,280 42,156
13,580 13,005 7,360 750 34,695 47,236
11,710 12,530 8,465 1,205 33,910 41,683
10,500 9,100 4,930 2,150 26,680 34,856
10,100 8,145 1,990 1,525 21,760 30,034
5,825 5,300 300 1,570 12,995 19,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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