AoeStats
← Sir.Leberwurst

QS Arena

503662549Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 24m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1074
+14
🇩🇪 Khmer · Germany
1074
+14
🇩🇪 Hindustanis · Germany
1047
-34
🇧🇪 Berbers · Belgium
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,004 8:49 13:19 ⛏ Fast Castle
37 911 8:24 11:57 ⛏ Fast Castle
15 358 8:24 13:27 ⛏ Fast Castle
13 328 9:57 12:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,050 6,907 2,200 750 13,907 14,609
5,555 3,170 1,690 1,400 11,815 12,446
6,160 3,114 2,245 100 11,619 14,082
3,755 3,800 625 650 8,830 9,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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