AoeStats
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QS Arena

503662221Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 36m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
749
+11
🇲🇽 Magyars · Mexico
746
+11
🇲🇽 Turks · Mexico
559
+19
🇫🇮 Berbers · Finland
648
-14
🇫🇮 Britons · Finland
619
-13
🇫🇮 Romans · Finland
618
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 892 11:35 19:39 ⛏ Fast Castle
24 859 8:16 23:15 ⚔ Archer Rush
16 564 10:28 15:17 34:51 ⛏ Fast Castle
12 438 9:38 22:42
12 420 9:56 20:14 ⛏ Fast Castle
8 273 11:16 23:14 29:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,325 11,255 7,540 850 29,970 32,415
12,625 11,315 4,570 1,400 29,910 30,418
9,755 5,755 2,790 1,625 19,925 26,456
7,855 7,095 2,105 2,420 19,475 24,335
6,700 7,460 3,335 1,400 18,895 24,438
8,050 6,050 2,520 850 17,470 21,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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