AoeStats
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QS Arena

503662167Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 24m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
928
+13
🇹🇷 Koreans · Türkiye
894
+14
🇺🇸 Poles · United States
881
+15
🇨🇿 Spanish · Czechia
844
+17
🇨🇳 Huns · China
911
-17
🇫🇷 Franks · France
908
-17
🇨🇱 Cumans · Chile
844
-14
🇫🇷 Vietnamese · France
763
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 735 8:13 15:28 ⛏ Fast Castle
26 646 8:14 11:48 ⛏ Fast Castle
25 620 7:58 13:16 ⛏ Fast Castle
23 569 9:50 23:36 ⚔ Scout Rush
12 311 8:41 17:16 ⚔ FC into Skirms
11 269 6:48 16:08 ⛏ Fast Castle
10 259 8:59 ⚔ Archers into Skirms
8 195 11:15

Resources

Player Food Wood Gold Stone Spent Collected
11,290 5,980 720 0 17,990 18,012
6,410 5,685 820 850 13,765 16,504
6,850 5,310 700 300 13,160 16,385
5,935 5,540 640 955 13,070 13,753
6,140 4,795 575 1,500 13,010 14,880
3,945 2,670 1,015 1,430 9,060 10,692
3,075 4,350 715 100 8,240 11,492
3,485 3,750 70 0 7,305 11,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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