AoeStats
← back

Yucatan

503661967Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 53m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
970
+16
🇦🇷 Huns · Argentina
970
+16
🇺🇸 Slavs · United States
1034
-19
🇨🇱 Celts · Chile
892
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,861 9:40 20:25 42:50 ⚔ Scout Rush
KaneGB Celts
28 1,509 10:23 20:27 39:00 ⛏ Fast Castle
Dayvig Slavs
26 1,386 11:16 16:14 42:06 ⛏ Fast Castle
23 1,212 12:57 16:33 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,755 12,064 10,495 4,090 47,404 55,108
14,880 16,307 7,900 2,575 41,662 53,037
15,520 11,065 11,910 1,790 40,285 47,956
15,365 11,924 3,940 1,725 32,954 33,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.