AoeStats.net
1060 live
← back

Arabia

503661845Analyzed
2v2 RM · 22h ago on Sep 1, 2026· 32m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
870
+14
🇵🇱 Persians · Poland
824
+16
🇩🇪 Burgundians · Germany
834
-15
🇩🇪 Byzantines · Germany
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
freez Byzantines
27 854 11:16 20:04 ⛏ Fast Castle
Kuba rozpruwacz Japanese
22 702 10:07
20 647 11:17 ⚔ Archer Rush
PoProstuKisiel Persians
14 446 11:35 22:32

Resources

Player Food Wood Gold Stone Spent Collected
7,700 4,145 1,110 1,400 14,355 14,206
5,395 5,343 2,115 735 13,588 16,393
6,065 4,615 875 0 11,555 13,246
3,450 4,386 365 165 8,366 10,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.