AoeStats
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QS Arena

503661810Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
797
+22
🇨🇳 Saracens · China
691
+14
🇲🇽 Franks · Mexico
679
+14
🇰🇿 Tatars · Kazakhstan
663
+15
🇬🇷 Teutons · Greece
715
-16
🇫🇷 Mongols · France
653
-14
🇨🇦 Bohemians · Canada
611
-12
🇺🇸 Khmer · United States
598
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,604 9:18 17:23 39:30 ⛏ Fast Castle
20 867 7:23 14:42 26:27 ⛏ Fast Castle
15 658 10:02 14:53 25:45 ⛏ Fast Castle
14 615 8:32 15:59 32:11 ⛏ Fast Castle
13 566 7:56 17:37 34:39 ⛏ Fast Castle
12 545 8:55 20:04 ⚔ Archer Rush
9 414 11:18 17:20 33:46 ⛏ Fast Castle
9 412 9:03 18:18 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,520 15,180 7,465 1,405 42,570 46,782
18,090 12,145 8,385 2,750 41,370 56,091
16,170 8,270 13,820 2,200 40,460 44,503
19,540 6,205 8,375 6,150 40,270 47,452
17,295 10,905 7,615 3,775 39,590 51,236
15,800 12,120 7,350 1,500 36,770 47,210
8,420 7,740 5,230 1,625 23,015 28,937
6,005 4,180 1,905 750 12,840 15,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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