AoeStats
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Black Forest

503661599Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 90m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
741
+13
🇸🇪 Khmer · Sweden
659
+17
vs
🇦🇷 Italians · Argentina
756
-19
🇺🇸 Bulgarians · United States
609
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,498 11:52 18:14 29:51 ⛏ Fast Castle
24 2,190 15:38 24:46 36:19 ⛏ Fast Castle
17 1,575 14:20 29:51 47:13 ⚔ Towers into Archers
9 859 12:52 21:53 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,325 50,496 31,410 6,430 126,661 143,339
31,375 27,252 38,440 2,850 99,917 124,839
23,100 19,450 10,035 2,585 55,170 56,581
25,905 13,489 9,620 2,895 51,909 62,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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