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Arabia

503661585Analyzed
1v1 RM · 1d ago on Sep 1, 2026· 46m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
874
+16
🇨🇿 Vietnamese · Czechia
873
-16
Player eAPM Actions Feudal Castle Imperial Opening
DarkSnipper Vietnamese
33 1,537 11:29 17:30 ⛏ Fast Castle
18 844 12:29 16:25 43:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,630 14,990 4,925 3,345 39,890 40,775
12,650 11,455 7,465 2,155 33,725 38,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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