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← Marco Aurelio

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503661534Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1080
+12
🇩🇪 Malay · Germany
1040
+14
🇹🇷 Byzantines · Türkiye
1002
-13
🇹🇷 Portuguese · Türkiye
982
-12
Player eAPM Actions Feudal Castle Imperial Opening
Marco Aurelio Spanish
55 2,443 10:14 14:59 38:55 ⛏ Fast Castle
matrak_1991 Byzantines
36 1,625 10:36 20:14 37:42 ⚔ Skirmisher Rush
isanar3 Portuguese
30 1,345 11:26 18:34 31:46 ⚔ Archers into Skirms
Ferdi Malay
27 1,218 10:02 16:06 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,545 9,670 9,270 2,220 37,705 45,443
17,390 14,305 3,320 950 35,965 38,388
13,715 9,640 7,210 2,165 32,730 42,809
10,060 10,585 7,270 1,570 29,485 31,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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