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503661279Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 55m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1187
+14
🇹🇷 Bohemians · Türkiye
1161
+15
🇹🇷 Romans · Türkiye
1152
+16
🇸🇰 Inca · Slovakia
1198
-17
🇸🇰 Tupi · Slovakia
1122
-14
🇸🇰 Lithuanians · Slovakia
1106
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,916 11:12 15:22 27:48 ⛏ Fast Castle
29 1,614 12:00 17:39 36:58 ⛏ Fast Castle
21 1,179 10:54 14:36 52:00 ⛏ Fast Castle
21 1,169 10:33 14:32 29:50 ⛏ Fast Castle
19 1,047 11:26 20:35 40:54 ⛏ Fast Castle
15 851 11:48 22:03 37:44 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
40,645 22,900 12,600 1,700 77,845 82,049
30,945 18,875 19,655 1,800 71,275 92,878
30,990 20,456 9,925 3,980 65,351 71,959
22,755 23,420 13,995 2,490 62,660 68,371
20,515 16,425 2,060 885 39,885 43,356
11,455 9,375 5,990 1,715 28,535 48,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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