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Black Forest

503661076Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 41m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
992
+15
🇺🇸 Byzantines · United States
979
+16
🇮🇳 Persians · India
964
+16
🇺🇸 Japanese · United States
928
+18
🇿🇦 Persians · South Africa
997
-17
🇿🇦 Khmer · South Africa
978
-17
🇿🇦 Bohemians · South Africa
970
-16
🇿🇦 Huns · South Africa
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
Kranskabeljou Persians
26 1,081 11:58 17:45 32:19 ⛏ Fast Castle
tecknokid15 Persians
23 961 13:21 17:15 34:05 ⛏ Fish Boom FC
MartelKwartel Bohemians
22 896 11:55 16:31 31:02 ⛏ Fast Castle
20 841 11:16 17:50 32:39 ⛏ Fast Castle
Starman Byzantines
16 661 12:21 22:04 39:29 ⛏ Fast Castle
Akranon Japanese
16 651 12:42 23:12 30:46 ⛏ Fish Boom FC
Lord Ally Khmer
16 644 11:11 20:27 34:26 ⛏ Fast Castle
12 495 13:52 25:09 36:09 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,465 16,132 12,250 3,025 52,872 53,526
21,825 12,633 14,195 320 48,973 50,671
20,420 13,206 12,195 2,415 48,236 52,632
16,905 15,330 8,300 1,550 42,085 49,146
17,115 13,537 7,960 1,770 40,382 45,207
15,175 13,535 5,175 2,460 36,345 40,715
11,535 9,104 4,555 1,990 27,184 33,222
11,210 9,864 4,690 1,190 26,954 30,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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