AoeStats
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QS Arena

503660885Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
1214
+15
🇲🇩 Georgians · Moldova
1202
+15
🇨🇳 Turks · China
1196
+15
🇮🇳 Bohemians · India
1186
+16
🇷🇺 Saracens · Russia
1212
-17
🇦🇷 Vikings · Argentina
1176
-15
🇩🇪 Burgundians · Germany
1175
-15
🇵🇱 Persians · Poland
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,800 8:57 13:26 28:46 ⛏ Fast Castle
30 1,381 8:14 12:11 31:27 ⚔ FC into Archers
28 1,281 8:47 13:06 25:57 ⛏ Fast Castle
26 1,225 9:47 13:37 28:13 ⛏ Fast Castle
24 1,112 8:23 12:45 25:57 ⛏ Fast Castle
23 1,065 8:43 13:13 29:01 ⛏ Fast Castle
22 1,025 8:51 12:20 29:05 ⛏ Fast Castle
20 913 8:36 12:18 26:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,720 28,315 27,110 6,220 85,365 103,980
26,140 22,375 17,920 2,900 69,335 75,483
28,895 12,930 19,985 3,690 65,500 73,506
29,145 14,350 15,420 4,230 63,145 71,318
21,105 21,966 9,650 3,730 56,451 73,625
26,700 15,695 7,615 1,635 51,645 62,825
16,180 12,465 7,520 1,745 37,910 41,622
7,685 8,565 7,960 70 24,280 25,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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