AoeStats
← Hannaconda71

Arabia

503660865Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 48m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
936
+18
🇬🇧 Gurjaras · United Kingdom
930
+18
🇵🇰 Turks · Pakistan
930
+18
vs
🇫🇮 Burmese · Finland
1000
-59
🇫🇮 Mongols · Finland
965
-18
🇫🇮 Spanish · Finland
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 2,822 9:33 22:24 36:16 ⚔ Archer Rush
37 1,782 9:25 21:15 38:44 ⚔ Scout Rush
36 1,756 9:43 23:28 46:55 ⚔ Scout Rush
22 1,066 11:37 16:24 36:58 ⛏ Fast Castle
14 681 10:55 28:18 —
12 592 12:59 19:20 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,875 23,795 11,380 2,280 52,330 55,870
22,070 10,542 7,900 2,900 43,412 52,946
17,780 10,075 8,140 1,630 37,625 47,479
11,210 9,330 6,950 1,400 28,890 39,931
13,530 7,165 4,215 2,350 27,260 32,029
7,265 4,793 1,960 655 14,673 19,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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