AoeStats
← Koschinski

Arabia

503660752Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1122
+15
🇻🇳 Italians · Vietnam
1072
+17
🇩🇪 Ethiopians · Germany
1164
-19
🇩🇪 Teutons · Germany
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,660 11:04 19:25 40:32 ⚔ Scout Rush
38 1,612 11:59 17:36 36:07 ⚔ Archers FC
35 1,498 13:34 22:57 41:18
24 1,009 12:28 20:29 42:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,625 19,833 10,600 2,530 49,588 56,865
17,105 10,917 9,400 850 38,272 44,597
9,875 8,840 4,770 1,625 25,110 31,850
10,950 8,066 3,015 1,500 23,531 24,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.