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503660704Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 25m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malians · Czechia
1199
+13
🇨🇿 Ethiopians · Czechia
1198
+13
🇨🇿 Saracens · Czechia
1197
+13
🇨🇿 Franks · Czechia
1146
+15
🇮🇹 Turks · Italy
1175
-16
🇫🇷 Persians · France
1140
-14
🇬🇧 Japanese · United Kingdom
1139
-14
🇦🇷 Sicilians · Argentina
1089
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,548 8:58 19:12 ⚔ Scout Rush
55 1,407 8:50 23:08 ⚔ Archer Rush
33 843 10:01 21:22 ⚔ M@A into Archers
26 666 9:51 ⚔ M@A Rush
25 642 11:44 15:25 ⛏ Fast Castle
25 632 12:02 16:19 ⛏ Fast Castle
20 498 10:45 15:36 ⛏ Fast Castle
15 381 12:22 17:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,875 3,675 1,850 100 15,500 16,407
6,865 4,605 1,975 200 13,645 13,847
5,110 4,790 1,905 60 11,865 12,681
4,750 4,360 2,570 0 11,680 12,359
6,520 3,135 1,910 0 11,565 11,717
5,225 3,285 2,050 0 10,560 11,168
4,805 3,460 1,025 925 10,215 10,977
4,525 2,153 1,075 0 7,753 7,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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