AoeStats
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Arabia

503660703Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 57m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1030
+16
🇺🇸 Lithuanians · United States
1026
+16
🇦🇷 Tupi · Argentina
1026
-16
🇦🇷 Persians · Argentina
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,581 10:34 15:41 46:32 ⛏ Fast Castle
38 2,175 11:56 32:53
30 1,729 10:28 14:47 42:54 ⛏ Fast Castle
26 1,512 9:43 22:09 50:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,935 13,965 13,000 3,465 64,365 71,133
17,620 13,152 10,155 1,585 42,512 46,844
12,665 7,890 6,865 400 27,820 34,490
9,970 10,022 1,035 1,625 22,652 24,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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