AoeStats
← marwenskio

QS Arena

503660694Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 49m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
885
+13
🇸🇪 Mapuche · Sweden
821
+16
🇺🇸 Khmer · United States
803
+17
🇸🇪 Ethiopians · Sweden
799
+28
vs
🇳🇱 Ethiopians · Netherlands
1025
-24
🇳🇱 Persians · Netherlands
794
-14
🇳🇱 Magyars · Netherlands
768
-13
🇳🇱 Spanish · Netherlands
710
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,347 8:00 15:07 37:37 ⚔ Skirmisher Rush
22 1,065 8:10 12:29 36:50 ⛏ Fast Castle
18 907 11:57 18:49 37:38 ⛏ Fast Castle
17 829 9:06 15:50 33:34 ⛏ Fast Castle
17 821 10:33 15:50 43:20 ⛏ Fast Castle
17 848 7:45 16:58 31:03 ⛏ Fast Castle
10 517 15:38 21:29 40:29 ⛏ Fast Castle
10 507 8:47 16:11 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,780 11,710 17,635 1,600 56,725 68,213
18,275 16,013 10,655 2,315 47,258 57,702
13,975 17,480 10,890 1,700 44,045 56,829
18,620 13,795 4,680 2,840 39,935 67,720
15,175 14,206 6,090 3,520 38,991 48,384
19,645 10,155 6,805 1,525 38,130 45,135
13,695 11,105 9,360 1,040 35,200 55,093
12,405 10,565 4,005 3,585 30,560 33,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.