AoeStats
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QS Arena

503660633Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
716
+19
🇺🇸 Lithuanians · United States
694
+20
🇪🇸 Ethiopians · Spain
659
+21
🇮🇹 Persians · Italy
629
+22
🇻🇳 Spanish · Vietnam
849
-23
🇹🇷 Turks · Türkiye
838
-23
🇹🇷 Khmer · Türkiye
790
-21
🇫🇷 Hindustanis · France
630
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,174 8:26 13:12 33:19 ⛏ Fast Castle
21 1,051 8:57 19:40 36:26 ⛏ Fast Castle
20 1,047 9:15 15:31 27:54 ⛏ Fast Castle
14 697 8:07 17:56 29:44 ⛏ Fast Castle
12 610 8:24 12:51 29:51 ⛏ Fast Castle
10 529 11:31 18:41 ⚔ FC into Archers
8 406 8:45 14:40 ⛏ Fast Castle
6 322 9:03 15:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,300 12,780 19,885 6,150 81,115 89,266
26,010 28,565 17,060 1,300 72,935 73,244
23,870 11,590 15,535 2,280 53,275 64,737
21,470 21,540 7,380 1,700 52,090 61,925
18,335 8,635 11,660 1,800 40,430 46,207
12,905 17,655 2,840 700 34,100 35,285
6,125 3,965 350 200 10,640 13,008
3,025 2,320 500 100 5,945 7,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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