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Arabia

503660184Analyzed
1v1 RM · 6h ago on Sep 1, 2026· 48m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
660
+17
🇺🇸 Japanese · United States
686
-31
Player eAPM Actions Feudal Castle Imperial Opening
demicanim Slavs
21 1,025 10:36 25:47 41:54 ⚔ Scout Rush
deadpandessert Japanese
15 708 11:38 23:25 37:25

Resources

Player Food Wood Gold Stone Spent Collected
16,830 12,252 11,070 2,050 42,202 43,892
18,540 12,980 6,460 2,300 40,280 41,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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