AoeStats
← demicanim

Arabia

503660184Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 48m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
660
+17
vs
🇺🇸 Japanese · United States
686
-31
Player eAPM Actions Feudal Castle Imperial Opening
21 1,025 10:36 25:47 41:54 ⚔ Scout Rush
15 708 11:38 23:25 37:25

Resources

Player Food Wood Gold Stone Spent Collected
16,230 11,952 10,845 2,050 41,077 42,767
18,390 12,980 6,460 2,300 40,130 41,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.