AoeStats
← Pepefrog23

Four Lakes

503660173Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 42m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Italians · Serbia
834
+20
🇷🇸 Byzantines · Serbia
823
+20
vs
🇸🇪 Ethiopians · Sweden
912
-58
🇸🇪 Portuguese · Sweden
912
-58
Player eAPM Actions Feudal Castle Imperial Opening
36 1,549 10:26 28:35 — ⚔ Archer Rush
23 968 11:28 18:18 27:50 ⛏ Fish Boom FC
13 564 11:31 21:15 — ⛏ Fast Castle
13 559 11:32 21:33 — ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,725 12,600 5,365 2,170 33,860 37,940
12,220 8,045 4,055 2,425 26,745 28,262
10,120 7,280 5,995 100 23,495 32,066
6,935 6,645 3,055 100 16,735 22,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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