AoeStats
← droger144

Yucatan

503659996Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1091
+17
🇺🇾 Saracens · Uruguay
1082
+18
vs
🇳🇱 Bulgarians · Netherlands
1121
-18
🇳🇱 Slavs · Netherlands
1111
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,756 11:59 29:39 — ⚔ Archer Rush
32 1,606 9:50 23:38 — ⚔ M@A into Archers
32 1,574 13:06 17:33 35:49 ⛏ Fast Castle
25 1,249 11:24 15:28 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,590 17,230 18,505 1,740 55,065 65,319
17,565 14,840 7,395 3,140 42,940 44,787
16,765 9,526 8,290 2,900 37,481 39,820
9,995 10,305 2,340 1,600 24,240 28,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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