AoeStats
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503659684Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1002
+14
🇧🇷 Burgundians · Brazil
903
+19
🇫🇮 Goths · Finland
975
-17
🇫🇮 Malay · Finland
964
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,107 11:38 24:05 34:08 ⚔ FC into Scouts
32 1,780 11:36 20:06 34:24 ⛏ Fast Castle
22 1,242 11:07 19:25 33:59 ⛏ Fast Castle
19 1,072 10:08 17:32 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,585 21,670 18,670 2,940 79,865 87,819
34,705 18,094 11,535 1,705 66,039 77,079
27,255 20,765 7,985 2,200 58,205 62,775
24,565 12,155 9,860 3,305 49,885 68,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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