AoeStats
← Bassino

Team Islands

503659308Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 148m 35s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
652
+10
🇷🇺 Chinese · Russia
640
+10
🇷🇺 Mongols · Russia
616
+11
🇦🇷 Bengalis · Argentina
599
-14
🇧🇷 Maya · Brazil
470
-9
🇩🇪 Armenians · Germany
466
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 4,575 10:46 21:02 35:23 ⛏ Fish Boom FC
18 2,670 24:36 31:43 40:23 ⚔ Fish Boom into M@A into Towers into Galleys into Fire Galleys into Scouts
18 2,659 11:25 25:13 40:14 ⛏ Fish Boom FC
14 2,123 16:07 29:50 52:46 ⛏ Fish Boom FC
14 2,125 13:25 23:06 35:38 ⛏ Fish Boom FC
12 1,785 13:47 23:25 38:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
91,000 67,010 63,975 7,990 229,975 238,990
71,580 64,735 57,530 3,950 197,795 232,111
48,815 63,873 74,055 4,230 190,973 249,185
28,855 70,530 52,480 3,850 155,715 201,530
32,705 70,610 41,000 7,400 151,715 159,259
31,085 56,573 38,765 2,905 129,328 144,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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