AoeStats
← Ganathor-Man

Nomad

503659166Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 40m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1131
+15
🇪🇸 Ethiopians · Spain
1131
+15
🇩🇪 Persians · Germany
1118
-15
🇩🇪 Ethiopians · Germany
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,162 13:04 17:44 31:38 ⛏ Fish Boom FC
25 1,039 14:54 18:54 ⛏ Fish Boom FC
24 961 13:17 22:59 37:36 ⚔ Fish Boom into M@A into Archers
13 544 15:54 22:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,670 10,670 7,375 950 33,665 37,960
9,605 11,326 7,105 990 29,026 29,946
10,240 7,347 2,890 2,125 22,602 27,611
9,850 7,172 2,110 3,115 22,247 24,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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