AoeStats
← DragonEagle

Coastal Forest

503659063Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 42m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1235
+15
🇩🇪 Magyars · Germany
1194
+17
🇩🇪 Ethiopians · Germany
1222
-16
🇩🇪 Sicilians · Germany
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
84 3,590 9:48 22:24 35:24 ⚔ Archer Rush
41 1,765 9:38 25:02 40:53 ⚔ Tower Rush
40 1,705 10:33 19:46 36:12 ⚔ Fish Boom into Archers
38 1,635 10:29 26:01 40:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,660 13,819 11,505 965 36,949 37,444
16,200 7,407 4,245 2,175 30,027 34,905
9,660 11,000 6,830 415 27,905 32,076
12,390 5,701 6,025 355 24,471 31,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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