AoeStats
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503658807Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 43m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
940
+16
🇬🇧 Italians · United Kingdom
931
+16
🇹🇷 Burgundians · Türkiye
959
-17
🇹🇷 Franks · Türkiye
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,765 8:59 22:34 36:30 ⚔ Archer Rush
27 1,156 11:17 18:04 40:39 ⚔ Skirmisher Rush
24 1,039 10:26 16:52 38:02 ⛏ Fast Castle
17 748 11:57 23:48 35:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,945 15,476 6,445 3,000 40,866 48,241
13,225 9,090 9,185 2,800 34,300 35,511
11,880 9,130 4,860 920 26,790 30,329
8,975 6,610 2,915 1,500 20,000 26,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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