AoeStats
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QS Arena

503658474Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 40m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1089
+18
🇩🇪 Khmer · Germany
1089
+18
🇩🇪 Burgundians · Germany
1083
+19
vs
🇨🇴 Britons · Colombia
1154
-19
🇨🇴 Franks · Colombia
1147
-19
🇨🇴 Turks · Colombia
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,967 9:06 12:46 35:46 ⛏ Fast Castle
37 1,513 8:57 12:55 27:33 ⛏ Fast Castle
24 974 8:51 15:31 31:12 ⛏ Fast Castle
23 939 8:16 13:47 28:39 ⛏ Fast Castle
21 850 9:44 14:00 29:20 ⛏ Fast Castle
15 590 7:14 19:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,205 22,741 11,080 2,915 60,941 69,568
22,200 10,145 8,985 2,800 44,130 51,308
19,955 8,595 9,130 2,400 40,080 52,522
12,880 10,510 3,845 2,150 29,385 38,503
9,990 7,215 3,545 1,075 21,825 28,622
4,380 5,585 3,425 1,350 14,740 15,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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