AoeStats
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Yucatan

503658117Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 42m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1209
+13
🇸🇪 Teutons · Sweden
1187
+14
🇬🇧 Mongols · United Kingdom
1145
-14
🇷🇴 Lithuanians · Romania
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,377 10:07 21:58 39:17 ⚔ Scout Rush
54 2,319 10:47 22:01 ⚔ Scout Rush
35 1,489 11:08 15:45 38:22 ⚔ FC into Archers
28 1,215 10:28 14:23 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,100 14,320 9,340 3,070 41,830 54,046
17,060 10,621 9,325 1,500 38,506 39,360
10,125 11,080 6,590 2,150 29,945 33,235
9,260 8,646 4,675 1,150 23,731 25,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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