AoeStats
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Black Forest

503658110Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 71m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
905
+12
🇩🇪 Teutons · Germany
870
+13
🇮🇳 Magyars · India
824
+23
🇬🇧 Italians · United Kingdom
846
-15
🇨🇦 Bohemians · Canada
810
-13
🇺🇸 Armenians · United States
769
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,176 12:24 20:24 37:51 ⛏ Fish Boom FC
21 1,542 12:40 20:41 38:23 ⛏ Fast Castle
20 1,412 13:20 18:39 32:38 ⛏ Fast Castle
16 1,169 13:41 18:41 35:34 ⛏ Fast Castle
12 886 16:28 23:50 39:09 ⛏ Fast Castle
10 684 14:51 21:40 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,105 22,736 40,465 2,875 105,181 114,086
34,135 34,325 31,055 4,760 104,275 105,174
24,325 26,721 25,725 5,025 81,796 130,822
28,915 21,380 24,865 3,095 78,255 89,695
25,190 22,355 17,000 2,900 67,445 100,732
19,395 19,349 14,300 2,015 55,059 67,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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