AoeStats
← Kiprotiche

Four Lakes

503658057Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 40m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1471
+13
🇩🇪 Franks · Germany
1435
+14
🇺🇸 Japanese · United States
1430
+15
vs
🇧🇪 Berbers · Belgium
1478
-18
1426
-15
🇧🇪 Ethiopians · Belgium
1304
-10
Player eAPM Actions Feudal Castle Imperial Opening
85 3,440 10:01 24:04 36:30 ⚔ Fish Boom into Scouts
50 2,035 9:34 20:11 33:44 ⚔ Archers into Fire Galleys
47 1,902 10:35 19:45 39:08 ⚔ Fish Boom into Skirms into Archers into Galleys
41 1,644 9:56 20:32 — ⚔ Fish Boom into Scouts
40 1,623 8:51 26:29 — ⚔ Archers into Skirms
39 1,588 11:13 16:30 36:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,380 13,365 5,650 1,400 36,795 38,295
14,510 13,850 4,695 2,350 35,405 39,945
13,750 8,757 5,940 400 28,847 33,879
10,460 10,273 6,335 855 27,923 29,118
7,675 9,362 6,335 1,125 24,497 25,796
6,320 7,824 3,870 1,480 19,494 20,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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