AoeStats
← smck87

Arabia

503657925Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 38m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bohemians · Ukraine
827
+17
🇺🇦 Burgundians · Ukraine
827
+17
vs
🇦🇹 Vietnamese · Austria
865
-18
🇦🇹 Goths · Austria
841
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,009 11:29 20:40 — ⛏ Fast Castle
19 721 10:28 21:01 —
16 599 13:33 22:02 37:25 ⚔ FC into Archers into Skirms
11 408 13:24 21:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,655 8,277 3,595 950 21,477 25,222
8,420 7,567 3,340 850 20,177 23,719
7,575 7,075 2,435 1,500 18,585 21,478
7,535 4,741 1,055 1,500 14,831 17,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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