AoeStats
← Valhalla9

Black Forest

503657893Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 73m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1189
+12
🇳🇱 Mongols · Netherlands
1139
+14
🇲🇽 Persians · Mexico
1134
+15
🇨🇳 Goths · China
1057
+18
🇺🇸 Lithuanians · United States
1133
-16
🇵🇪 Hindustanis · Peru
1101
-15
🇦🇷 Britons · Argentina
1101
-15
🇩🇪 Italians · Germany
1074
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,637 12:22 19:07 29:50 ⛏ Fast Castle
36 2,657 12:12 16:51 37:12 ⛏ Fast Castle
34 2,522 14:33 18:23 29:51 ⛏ Fast Castle
31 2,303 16:17 22:12 33:00 ⛏ Fast Castle
25 1,862 10:54 15:51 33:13 ⛏ Fast Castle
25 1,850 13:47 18:55 40:22 ⛏ Fast Castle
23 1,720 9:40 17:48 30:25 ⛏ Fast Castle
20 1,452 13:28 18:29 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,580 55,691 27,510 3,680 135,461 149,861
65,530 44,206 21,680 3,235 134,651 155,968
55,415 32,540 25,675 8,930 122,560 134,436
42,840 34,409 37,415 4,750 119,414 127,055
43,540 29,680 35,935 4,050 113,205 140,545
57,355 25,414 15,090 1,520 99,379 114,091
25,980 31,050 16,970 5,340 79,340 94,682
17,420 27,103 17,075 2,355 63,953 91,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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