AoeStats
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QS Arena

503657729Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
768
+13
🇦🇷 Byzantines · Argentina
758
+13
vs
🇦🇷 Mongols · Argentina
742
-15
🇨🇳 Italians · China
649
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 883 8:08 14:59 — ⛏ Fast Castle
15 485 8:38 13:57 27:23 ⛏ Fast Castle
15 491 9:37 20:07 — ⛏ Fast Castle
5 150 11:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,635 5,850 4,465 750 18,700 21,903
4,725 7,385 4,925 650 17,685 24,208
5,695 4,690 1,885 775 13,045 19,506
1,450 715 0 0 2,165 3,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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