AoeStats
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Arabia

503657461Analyzed
3v3 RM · 6d ago on Sep 1, 2026· 53m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1065
+14
🇩🇪 Hindustanis · Germany
1051
+15
🇩🇪 Ethiopians · Germany
1008
+17
🇦🇹 Mongols · Austria
1057
-17
🇦🇷 Huns · Argentina
1026
-15
🇰🇿 Ethiopians · Kazakhstan
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,448 9:16 21:39 39:10 ⚔ M@A into Archers
43 2,292 10:36 23:06 45:30 ⚔ Archer Rush
28 1,471 10:23 20:05 38:48 ⚔ FC into Scouts
22 1,159 10:22 22:44 38:48 ⚔ Scout Rush
20 1,049 9:55 23:41 47:57 ⚔ Scout Rush
14 754 10:57 23:07 40:49

Resources

Player Food Wood Gold Stone Spent Collected
17,410 13,902 11,230 3,775 46,317 54,847
15,245 18,606 10,865 1,570 46,286 68,252
19,290 13,159 11,385 2,155 45,989 51,881
13,545 9,218 8,670 2,900 34,333 39,652
11,935 11,083 5,730 1,825 30,573 38,103
12,050 6,926 6,150 875 26,001 27,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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