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Arabia

503657346Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 34m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
942
+11
🇺🇸 Persians · United States
877
+14
🇬🇧 Teutons · United Kingdom
818
+17
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703
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vs
🇺🇸 Goths · United States
958
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🇹🇷 Franks · Türkiye
845
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🇹🇷 Romans · Türkiye
782
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🇹🇷 Italians · Türkiye
747
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,113 9:53 24:07 — ⚔ Scout Rush
26 889 14:00 23:19 —
25 866 8:58 18:03 — ⛏ Fast Castle
23 788 11:08 15:20 — ⛏ Fast Castle
22 747 11:39 19:57 — ⛏ Fast Castle
17 599 11:07 17:58 31:56 ⛏ Fast Castle
13 433 10:43 30:19 — ⛏ Fast Castle
10 329 11:26 23:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,470 8,160 2,510 3,075 24,215 27,902
8,605 6,868 3,135 390 18,998 20,568
7,965 5,010 3,620 1,600 18,195 19,644
8,985 4,100 3,160 1,400 17,645 19,577
8,195 5,370 1,750 1,950 17,265 20,865
8,550 4,670 1,050 1,690 15,960 19,067
7,205 5,264 1,840 1,445 15,754 18,475
5,700 4,895 670 500 11,765 15,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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