AoeStats
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QS Arena

503657212Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
1120
+17
🇷🇺 Persians · Russia
1105
+18
🇷🇺 Goths · Russia
1070
+19
🇨🇭 Gurjaras · Switzerland
1237
-22
🇨🇭 Franks · Switzerland
1153
-19
🇩🇪 Britons · Germany
1035
-25
Player eAPM Actions Feudal Castle Imperial Opening
55 2,628 7:29 11:27 31:07 ⛏ Fast Castle
35 1,675 7:51 13:19 40:02 ⛏ Fast Castle
33 1,583 8:25 12:24 30:00 ⛏ Fast Castle
30 1,434 8:25 17:16 39:46 ⛏ Fast Castle
30 1,463 7:53 12:08 36:14 ⛏ Fast Castle
21 1,005 9:01 12:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,915 12,280 28,780 3,100 83,075 90,812
26,720 12,865 15,030 2,430 57,045 64,802
16,075 13,820 9,535 2,250 41,680 46,309
13,415 11,720 10,415 1,500 37,050 50,332
12,065 10,942 3,770 1,845 28,622 34,963
9,200 8,193 660 1,075 19,128 26,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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