AoeStats
← Carrillo

Four Lakes

503657146Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 72m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
887
+14
🇫🇷 Japanese · France
883
+14
🇧🇪 Celts · Belgium
872
+15
vs
🇺🇸 Japanese · United States
867
-15
🇭🇺 Ethiopians · Hungary
839
-14
🇷🇴 Burmese · Romania
822
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,938 10:21 23:29 37:35 ⚔ Archer Rush
24 1,759 13:24 19:56 36:41 ⛏ Fish Boom FC
23 1,639 12:44 19:52 35:22 ⛏ Fast Castle
19 1,361 12:42 28:42 41:41 ⚔ Fish Boom into Archers
15 1,090 12:35 18:15 29:22 ⛏ Fish Boom FC
14 1,015 12:25 22:06 44:33 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,610 34,450 31,345 2,900 104,305 115,407
39,230 23,710 27,060 3,150 93,150 104,809
35,695 26,055 20,180 3,825 85,755 100,881
27,945 21,675 18,835 5,650 74,105 95,009
19,170 21,880 17,210 6,470 64,730 65,930
14,095 16,213 11,070 2,255 43,633 48,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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