AoeStats
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QS Arena

503657107Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 61m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1201
+17
🇬🇧 Slavs · United Kingdom
1193
+18
🇰🇿 Britons · Kazakhstan
1190
+18
🇷🇺 Bulgarians · Russia
1180
+18
vs
🇩🇪 Byzantines · Germany
1264
-19
🇩🇪 Hindustanis · Germany
1264
-19
🇩🇪 Franks · Germany
1200
-16
🇩🇪 Bohemians · Germany
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,152 8:48 12:35 27:03 ⛏ Fast Castle
42 2,580 7:41 11:52 29:54 ⛏ Fast Castle
27 1,655 8:34 13:22 44:19 ⛏ Fast Castle
27 1,649 8:28 12:12 27:32 ⛏ Fast Castle
27 1,654 8:22 12:40 27:49 ⛏ Fast Castle
25 1,509 9:32 16:08 30:11 ⛏ Fast Castle
16 958 9:10 13:30 26:35 ⛏ Fast Castle
13 806 7:56 12:10 55:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,420 30,185 24,320 7,350 111,275 122,722
46,885 23,515 24,810 3,650 98,860 109,614
37,000 17,025 20,210 3,750 77,985 83,556
22,755 32,450 18,225 1,750 75,180 108,807
26,075 31,061 11,795 2,230 71,161 74,175
33,265 15,365 13,165 2,670 64,465 68,270
25,375 21,355 11,095 5,530 63,355 67,429
16,100 19,125 6,690 1,240 43,155 60,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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