AoeStats
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QS Arena

503657097Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 33m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1060
+14
🇩🇪 Khmer · Germany
1060
+14
vs
🇹🇷 Turks · Türkiye
1066
-16
🇹🇷 Cumans · Türkiye
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,123 8:21 11:44 33:10 ⛏ Fast Castle
25 850 9:15 13:02 — ⛏ Fast Castle
20 665 9:06 23:48 —
15 510 9:40 14:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,430 11,020 2,345 200 23,995 29,588
9,310 5,910 5,230 650 21,100 22,345
4,775 6,370 1,000 1,830 13,975 14,245
5,900 4,310 1,325 2,155 13,690 17,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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