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503656370Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 27m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malians · Czechia
1186
+13
🇨🇿 Ethiopians · Czechia
1185
+13
🇨🇿 Saracens · Czechia
1184
+13
🇨🇿 Franks · Czechia
1131
+15
vs
🇹🇷 Franks · Türkiye
1122
-14
🇵🇪 Khmer · Peru
1118
-14
🇨🇳 Aztecs · China
1114
-13
🇫🇷 Vietnamese · France
1111
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,375 8:43 22:21 — ⚔ Archer Rush
39 1,067 9:52 22:29 — ⚔ M@A into Archers
30 818 9:51 19:16 — ⚔ Scout Rush
24 669 10:49 15:12 — ⛏ Fast Castle
23 630 12:08 17:23 — ⚔ Archer Rush
21 569 10:33 14:40 — ⛏ Fast Castle
18 490 11:45 24:32 — ⛏ Fast Castle
17 462 10:08 20:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,175 6,960 2,890 110 16,135 16,362
6,375 5,935 2,350 200 14,860 15,438
8,690 2,977 2,480 0 14,147 15,891
5,350 4,965 3,020 100 13,435 14,790
7,260 3,718 2,200 100 13,278 14,314
5,010 3,268 1,665 1,030 10,973 12,274
4,965 3,681 1,775 325 10,746 11,291
3,250 1,703 200 270 5,423 5,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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