AoeStats
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Arabia

503656072Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Berbers · Belgium
1018
+17
🇫🇷 Wei · France
1005
+17
vs
🇮🇹 Mongols · Italy
1034
-17
🇮🇹 Bulgarians · Italy
1032
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,740 11:34 24:22 — ⚔ Drush into Skirms
30 1,311 9:39 20:52 38:57 ⚔ Scout Rush
21 907 10:43 16:44 40:23 ⛏ Fast Castle
15 637 9:50 22:20 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,675 10,535 8,880 4,030 41,120 45,792
19,910 8,010 8,780 1,590 38,290 38,731
12,430 10,722 4,855 1,035 29,042 30,823
11,705 9,355 1,930 1,325 24,315 26,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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