AoeStats
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Team Islands

503656008Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 83m 28s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
830
+16
🇷🇺 Huns · Russia
823
+16
🇪🇸 Japanese · Spain
751
+19
🇮🇳 Malay · India
742
+20
🇧🇪 Romans · Belgium
946
-23
🇧🇪 Huns · Belgium
816
-17
🇧🇪 Khmer · Belgium
799
-17
🇧🇪 Cumans · Belgium
746
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,739 11:02 25:32 32:00
21 1,794 11:37 25:42 36:56 ⚔ Scouts into Fish Boom
17 1,438 10:56 19:30 33:35 ⛏ Fast Castle
17 1,385 10:49 31:21 42:41 ⛏ Fast Castle
14 1,158 13:38 27:48 43:23 ⛏ Fish Boom
10 836 9:58 26:05 33:34 ⚔ Scout Rush
7 571 11:08 19:55 46:41 ⛏ Fish Boom FC
7 606 13:57 32:13 58:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
K
33,430 45,505 36,100 6,850 121,885 143,694
55,720 15,135 33,125 4,650 108,630 112,777
32,980 39,270 17,880 3,875 94,005 118,475
31,070 17,890 27,805 5,680 82,445 102,666
26,335 34,860 13,950 2,350 77,495 82,337
19,960 23,130 13,675 1,800 58,565 74,904
23,415 9,455 10,985 2,275 46,130 53,943
8,740 7,570 3,100 750 20,160 37,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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