AoeStats
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Black Forest

503655715Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 80m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
942
+11
🇦🇷 Bohemians · Argentina
765
+19
🇹🇷 Romans · Türkiye
832
-15
🇫🇷 Goths · France
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,683 12:22 16:26 31:06 ⛏ Fast Castle
21 1,705 15:07 19:38 32:25 ⛏ Fast Castle
15 1,184 14:32 19:39 37:32 ⛏ Fast Castle
7 537 13:24 21:51 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,205 36,014 35,180 4,715 109,114 115,706
30,655 30,839 22,245 5,880 89,619 132,885
22,855 19,078 12,130 3,080 57,143 77,671
20,330 9,436 7,590 2,800 40,156 43,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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