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503655698Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1044
+18
🇩🇪 Celts · Germany
1044
+18
🇧🇪 Sicilians · Belgium
1111
-19
🇮🇪 Teutons · Ireland
1078
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,649 10:19 26:44 40:05 ⚔ Towers FC
21 1,248 10:42 15:38 45:38 ⛏ Fast Castle
16 964 12:47 19:54 43:12 ⛏ Fast Castle
13 762 10:10 22:18 38:27

Resources

Player Food Wood Gold Stone Spent Collected
37,515 17,975 15,170 2,250 72,910 78,049
29,300 24,840 11,585 3,375 69,100 75,555
21,575 12,933 9,870 4,195 48,573 55,581
25,995 10,880 7,850 1,400 46,125 53,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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