AoeStats
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Arabia

503654987Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 39m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1366
+17
🇲🇦 Romans · Morocco
1385
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,348 9:03 21:57 39:19 ⚔ Archers into Scouts
41 1,611 9:28 22:09 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,455 7,830 7,115 1,600 29,000 29,240
12,395 10,380 2,155 430 25,360 26,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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