AoeStats
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Four Lakes

503654910Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Huns · Belgium
984
+13
🇧🇪 Magyars · Belgium
969
+14
🇧🇪 Mongols · Belgium
968
+14
🇧🇪 Britons · Belgium
952
+14
vs
🇨🇿 Persians · Czechia
944
-15
🇪🇸 Cumans · Spain
933
-14
🇮🇳 Mongols · India
917
-14
🇻🇳 Spanish · Vietnam
872
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,408 9:02 24:29 — ⚔ Scout Rush
38 1,371 10:51 18:26 — ⛏ Fast Castle
28 1,022 12:23 20:04 30:11 ⚔ Fish Boom into Archers
22 802 11:19 19:54 35:22 ⛏ Fish Boom FC
20 721 10:35 15:25 33:10 ⛏ Fish Boom FC
20 735 10:21 32:10 — ⛏ Fish Boom into Fire Galleys FC
19 683 12:36 18:11 32:13 ⛏ Fast Castle
16 584 10:09 24:13 — ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,520 16,875 3,980 1,205 32,580 36,406
15,510 8,678 6,945 1,050 32,183 34,218
12,220 5,965 4,595 850 23,630 27,731
9,610 8,280 4,600 100 22,590 26,285
5,645 7,915 4,350 0 17,910 19,436
7,515 6,591 1,135 955 16,196 18,774
5,950 6,265 1,425 320 13,960 18,506
6,095 6,035 610 280 13,020 13,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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