AoeStats
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Arabia

503654830Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 23m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1009
+8
🇳🇱 Magyars · Netherlands
729
+20
🇳🇱 Franks · Netherlands
666
+22
vs
🇷🇴 Bengalis · Romania
819
-17
🇦🇷 Italians · Argentina
815
-17
🇹🇷 Persians · Türkiye
806
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 519 10:06 — — ⚔ Archer Rush
18 406 13:02 21:25 — ⚔ FC into Archers
13 295 11:33 — —
12 266 11:12 19:33 — ⛏ Fast Castle
11 258 11:41 19:48 — ⛏ Fast Castle
8 180 10:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,350 2,710 600 1,300 8,960 9,376
4,690 3,080 850 200 8,820 9,115
3,860 3,487 1,065 15 8,427 10,053
4,350 2,875 450 0 7,675 8,224
2,000 1,785 50 0 3,835 4,565
1,950 1,095 50 0 3,095 4,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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